- From $5 / win
- Avg. start 6 min
- Boosting in 13 games
- 24/7 support
BestBoosting Paid ImmortalBoost and Tracked the Order: Is It Legit?
Where It Wins, Where It Slips
Upsides
- Each of the two runs we funded wrapped up on the timetable quoted at checkout, and nobody had to be chased for an update.
- 34-minute average pickup across the pair, measured from checkout to the first ranked game logged.
- Thirteen games under one login, from Valorant and CS2 through to Deadlock and GTA 6.
- Marvel Rivals, Apex Legends, TFT, Wild Rift and League all open at $10 a division - decent for coverage this wide.
- 87 percent of the 376 Trustpilot ratings land in the top band, and reply speed is what those reviewers keep naming.
Downsides
- Two paid runs from us is a short record, so treat the on-time streak as a signal and nothing firmer.
- 12 percent of the 376 Trustpilot reviews sit at one star, and with 0 percent at two and three there is no cushion between the extremes.
- CS2, Deadlock and GTA 6 open at $13 per division, the top of the range across all 13 titles.
- Everything is billed per division. Need two wins to steady a rank and you still buy a full step, which rarely favours the buyer.
ImmortalBoost Fact Sheet
| Access to the account | Account handover on ranked work, with duo play offered if you would rather stay on your own client. |
|---|---|
| Entry cost | Cheapest divisions sit at $10, a band that covers Marvel Rivals, Apex Legends, TFT, Wild Rift and League; the ceiling is $13. |
| Checkout options | Card checkout first, PayPal alongside it, crypto on the final step - confirm which of them appears for your country before you commit. |
| Who plays | Closed in-house roster. Boosters audition on rank proof before they touch paid work, so buyers are not picking names off a public seller list. |
| Getting help | Live chat on site plus Discord, with the order thread as the written trail for anything that needs a record. |
ImmortalBoost in Data
Is ImmortalBoost a Scam or Legit?
No shop can make a boosted account invisible to the people running the game, and ImmortalBoost does not claim otherwise. What is actually controllable is how the session reads from the outside: play hours close to your own, no abrupt jumps between regions, and a booster who does not park on the account for a twelve-hour block. Our two runs came and went without anything landing on either account before we closed the audit on July 2, 2026, which is a data point and a small one.
Treat the login as a loan. Set a throwaway password before you hand it over, put a fresh one in place after the final game, and switch two-factor back on the same evening. When a game does catch a boosted climb, the buyer usually eats a scrubbed placement and a wasted purchase; account bans happen, they are simply rarer than the forum threads suggest. Small risk, real risk - budget for it and it stops being a surprise.
How Support Handles Tickets
Live chat is the quickest way in, and both reviewers quoted below single out how fast someone answered - one of them says questions came back almost immediately. That squares with our experience, though neither order needed escalating, so we never found out how the team handles a job that stalls. Discord is there for anyone who prefers it. Two evening orders tell us nothing about coverage at four in the morning, so do not assume a desk that never sleeps.
Talking to the Booster
Everything routes through the order thread. Ask for a specific agent, ask the booster to stop one division short of the target, ask them to keep the schedule close to your usual hours - all of it is a message, not a checkout toggle. Requests made before the first game land far better than requests made halfway up.
Both reviewers in the block below name response speed as the thing that stood out, and one came back for a second purchase because of it. Our own messages got answers at a sensible pace. With 2 orders behind us that is an impression rather than a measurement, and we would rather say so.
What Is Guaranteed
Both orders we funded finished on the timing quoted at checkout. That is the only promise here we can back with our own receipts, and it held twice out of twice.
Refund wording is not something we can quote line by line, so read the policy page while you still have the money in your account - the clause that matters most is the one covering partial progress when a job stops midway.
The ladder itself is nobody's promise. A booster can deliver the exact division you bought and you can still slide back inside a fortnight, which is on you, not on them. Buy the climb, then hold it yourself.
Pricing Breakdown
Per-division billing, thirteen titles, and a $3 spread between the cheapest and the dearest. Marvel Rivals, Apex Legends, TFT, Wild Rift and League start at $10. Valorant, Overwatch and Fortnite open at $11, Dota 2 and Faceit at $12, and CS2, Deadlock and GTA 6 at $13. Those are entry numbers only: the higher the bracket you are climbing into, the more each step costs, which is normal for the category and worth watching in the calculator before you confirm.
What is missing is a per-win option. Three wins on Faceit to steady a slipping rank still gets priced as a division here, and that arithmetic works against small jobs. Eloboss sells wins from $5, which is the cleaner route when the target is a handful of games rather than a full climb.
| Game | Entry price |
|---|---|
| Valorant | $11 / division |
| Marvel Rivals | $10 / division |
| Apex Legends | $10 / division |
| Overwatch | $11 / division |
| Counter-Strike 2 | $13 / division |
| Teamfight Tactics | $10 / division |
| Fortnite | $11 / division |
| Dota 2 | $12 / division |
| Wild Rift | $10 / division |
| Deadlock | $13 / division |
| FACEIT | $12 / division |
| League of Legends | $10 / division |
| GTA 6 | $13 / division |
Entry-level prices by game, checked July 2, 2026.
The Ordering Process
- Pick the game and the ladder you play on, then fill in where you sit now and where you want to land. The price recalculates as you drag the sliders.
- Add the extras you genuinely want — a named agent or hero, a champion pool, hidden appearance, a preferred queue window. Each toggle moves the total, so keep an eye on the figure as you tick.
- Pay, and the order opens its own thread on the dashboard. Our two runs waited an average of 34 minutes there before a booster took them off the board.
- Follow progress in that thread and confirm completion when the last game lands. The account comes back to you, and the credentials get replaced that evening.
Reviews From Customers
Both reviews below carry the full five, and both come down to how quickly somebody wrote back.
These guys were absolutely amazing. Quick responses, completed my orders on time.
Awesome experience, really quick and super easy. Had a few questions and they were answered pretty much straight away. Definitely will be coming back and using this service from now on. Absolutely great.
The Score Users Give
Common ImmortalBoost Questions
How fast does an ImmortalBoost order actually get moving?
Both of ours were claimed inside the hour, 34 minutes being the average of the two, and both finished on the timing shown at checkout. After that, the length of the job tracks the size of the climb and how contested your bracket is when you buy: one division in the middle of the ladder is an evening, a long push near the top runs across days.
Can the account get flagged while somebody else is playing it?
Handing a login to a stranger always carries something, and the honest shops say so out loud. The lever you hold is discipline - normal play hours, no region hopping mid-order, fresh credentials on both ends of the job. Detection most often costs the buyer the placement they paid for instead of the account itself, but do not build your plan around that outcome.
What should I weigh against it before buying?
Eloboss and U7BUY both outrank ImmortalBoost on our scale, 98 and 92 against 75, with Boosting Factory a point behind at 91. When the clock decides the purchase, Eloboss is the straight answer: 6 minutes to a booster where ImmortalBoost took 34, wins sold from $5 when you only need a couple, and a support desk staffed around the clock. ImmortalBoost keeps its place on breadth, covering 13 titles between $10 and $13 a division. The full workings sit in our Eloboss review.
Where Else to Buy Instead of ImmortalBoost

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- Boosting in 11 games