- From $5 / win
- Avg. start 6 min
- Boosting in 13 games
- 24/7 support
BestBoosting Paid Getboost and Tracked the Order: Is It Legit?
Where It Wins, Where It Slips
Upsides
- Two paid orders, two finishes on the schedule we were quoted - nothing slipped and nothing needed chasing.
- 24-minute mean pickup, measured from the payment confirmation to the first booster message in the order chat.
- Twelve games under one login, Valorant through Deadlock, so a second climb in a different title does not send you shopping again.
- Division pricing opens at $14 on Marvel Rivals, TFT and Wild Rift and tops out at $18 on Deadlock, a four-dollar spread that is easy to budget against.
- 5724 Trustpilot reviews with 92 percent at five stars, and the shop does not hide the 5 percent sitting at one star.
- Registered in June 2021, so getboost.gg has traded through five ranked years instead of appearing last season.
Downsides
- Two paid orders only. That covers the mechanics well enough; it says very little about how Getboost behaves when a booster goes quiet halfway through a climb.
- Valorant and Faceit open at $17 per division, the top of the band, so the headline $14 does not apply to the two queues most readers here are actually buying.
Getboost Fact Sheet
| Access to the account | Login handover for division work; duo and self-play runs where the title supports them. |
|---|---|
| Entry cost | From $14 per division (Marvel Rivals, TFT, Wild Rift); $17 on Valorant and Faceit, $18 on Deadlock. |
| Checkout options | Card checkout worked on both of our orders; wallet and online rails appear at the final payment step. |
| Who plays | Closed in-house roster - the shop recruits and assigns the player, so there is no seller profile for you to pick. |
| Getting help | On-site chat plus a Discord server, where order corrections get handled in the same session. |
Getboost in Data
Is Getboost a Scam or Legit?
Division work here runs the way most services run it: you hand over the login and someone stronger queues on your account. Riot, Valve and Blizzard all write that out of their terms, and no shop can make an outside session look like your own play. What a competent one does is keep the session quiet - sane hours, no chatter with your friends list, no cosmetics bought on your wallet. Both of our orders came back with the account untouched, no penalty and no warning mail.
Two orders is a narrow window on that question. Treat the clean result as one data point rather than a promise, and remember that our wider pool of 232 paid orders across this network only sent two of them to Getboost. Change the password when the work is done; that piece of hygiene is entirely in your hands and costs nothing.
Getboost does not publish a penalty policy we could quote back to you. If what happens after a ban matters to your decision - and on a Radiant-level order it should - ask in chat and get the answer in writing before the money moves. We did not need it on either run, so we cannot tell you how that promise holds up.
How Support Handles Tickets
Support runs on two channels: chat on the site and a Discord server. Discord is the one that shows up in the reviews we pulled, including a June write-up describing a mis-clicked order being corrected there without an argument. Our own contact was thin, because both runs went through without a hitch and there was nothing to escalate. Response times we cannot put a number on, and we would rather say that than invent one.
Who Plays Your Account
Getboost sells its own labour: you buy from the shop, the shop assigns the player. There is no profile to browse, no bidding war, no feedback score to read before you commit. That trade goes both ways - you give up the choice, and in exchange one party carries the accountability instead of an anonymous seller you found on a list.
What the shop keeps quiet is the bar itself. No rank floor is published, no application process, nothing we could reproduce here. Category practice is a rank requirement plus a trial run, and the delivery record we logged is consistent with something like that being in place. Consistent with is not the same as proven.
Anonymity cuts in your favour too. You do not know who queued on your account, and that player does not know you either, which is exactly what most buyers want out of the arrangement.
Pricing Breakdown
Everything is metered per division, and the ladder is flat: $14 on Marvel Rivals, TFT and Wild Rift, $15 on Apex Legends, Overwatch and Dota 2, $16 on CS2, Fortnite and League of Legends, $17 on Valorant and Faceit, $18 on Deadlock. Four dollars separates the cheapest queue from the priciest across twelve titles, which is unusually tight. You can price a climb in your head before the checkout does it for you.
Where that leaves you depends on which game you play. Valorant at $17 is the ceiling of the band, and Valorant is also the queue that drives most of the traffic to a page like this one. Eloboss meters the same work per win instead, opening at $5, and on a short two-division push that arithmetic usually lands lower. On a long grind the per-division model is the simpler thing to reason about.
| Game | Entry price |
|---|---|
| Valorant | $17 / division |
| Marvel Rivals | $14 / division |
| Apex Legends | $15 / division |
| Overwatch | $15 / division |
| Counter-Strike 2 | $16 / division |
| Teamfight Tactics | $14 / division |
| Fortnite | $16 / division |
| Dota 2 | $15 / division |
| Wild Rift | $14 / division |
| Deadlock | $18 / division |
| FACEIT | $17 / division |
| League of Legends | $16 / division |
Entry-level prices by game, checked July 2, 2026.
The Ordering Process
- Pick the title and the mode on getboost.gg, then set where you sit now and where you want to land. The calculator rebuilds the price per division as you move the target.
- Add whatever options the queue supports next to the price. Nothing on this screen commits you, and the running total updates before you reach checkout.
- Pay. The order page appears immediately, and that page is where the clock we measured starts running.
- A booster opens the order. Ours averaged 24 minutes to that point, and the first contact arrived in the order chat rather than by email.
- Hand over the login, watch progress land in the same chat, and take the account back when the target hits and the order closes.
When Something Goes Wrong
We never opened a dispute here, so this runs on what the site states and what buyers report. The refund conditions we could find are not written tightly enough for us to quote them, which is worth knowing before you commit to a long order rather than a single division.
The one recovery story in our quote pool is a wrong order fixed on Discord in the same sitting. Small, but the shape of it tells you the desk is staffed by someone with the authority to change an order after it exists.
For anything larger - a stalled climb, a booster who stops answering - keep the order chat as your record and raise it while the order is still open. Every hour you wait after it closes makes the case harder to argue.
Reviews From Customers
Two five-star write-ups from late June 2026, both landing on the same points: speed, and a desk that fixes a mistaken order instead of arguing about it.
Amazing as always I accidentally didn’t wrong order, but they fixed easily on discord and gave me what I needed :)
No need to worry about anything. you get what you want, what you order, simply and fast. i trust this page, those guys and customer servise is always friendly.) happy 10/10
The Score Users Give
Common Getboost Questions
How fast does a Getboost order actually start?
24 minutes was our average across two paid orders, timed from the payment confirmation to the booster's first message in the order chat. One of the two moved quicker than the other; neither left us sitting for an hour. Off-peak hours and rarer queues can push that either direction, and two runs will not show you where the ceiling sits.
What happens to my rank if the developer notices?
All twelve titles sold here ban account sharing in their terms, and each publisher enforces it differently. Riot has historically answered boosting with ranked penalties rather than permanent removal, but that is Riot's call and Getboost has no say in it. Neither of our orders drew any action on the account, which shortens the odds without erasing them.
What does a division cost?
$14 at the floor - Marvel Rivals, TFT and Wild Rift - and $18 at the top, on Deadlock. Valorant and Faceit are $17; CS2, Fortnite and League of Legends are $16; Apex Legends, Overwatch and Dota 2 are $15. The unit is one division, so a four-division push costs four times that before any extras.
Which games can I buy here?
Twelve of them: Valorant, Marvel Rivals, Apex Legends, Overwatch, CS2, TFT, Fortnite, Dota 2, Wild Rift, Deadlock, Faceit and League of Legends. Breadth like that is rare outside marketplaces, and Getboost keeps all of it on an in-house roster.
Does a booster log into my account?
For division work, that is the default - you pass over credentials and someone else queues. Duo and self-play runs are the alternative on the titles that allow them: you keep playing, a stronger player carries the lobby, and your login never leaves your hands. Which queues offer that is worth confirming in chat before you pay.
Who else should I be looking at?
On our scoring, Eloboss. It takes 98 against Getboost's 87, it starts faster on the same measurement, and it prices per win from $5, which usually works out cheaper on a two or three division push. Our write-up on it is here. Getboost holds the bar on delivery either way; it simply does not lead the table.
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