- From $5 / win
- Avg. start 6 min
- Boosting in 13 games
- 24/7 support
BestBoosting Paid Epiccarry and Tracked the Order: Is It Legit?
Where It Wins, Where It Slips
Upsides
- Delivery landed on schedule for each of the two orders we placed, and the wait before a booster signed in averaged 30 minutes.
- 7107 Trustpilot reviews with 91% of them at five stars - one of the deepest review histories in our table.
- Six games covered, including Marvel Rivals, Deadlock and Wild Rift, which most shops of this size skip entirely.
- $13 a division in TFT and Wild Rift undercuts most of the mid-tier field on entry pricing.
Downsides
- Two paid orders is a thin base to build timing claims on, and we say so plainly.
- CS2 and Deadlock open at $16 a division, the expensive end of Epiccarry's own range.
- 3% of Trustpilot reviewers left one star, and the complaints we read cluster around group runs rather than ladder work.
- A 30-minute average pickup is five times the 6 minutes we log at Eloboss.
Epiccarry Fact Sheet
| Access to the account | Piloted by default, with duo and self-play options on most ladder products - confirm which one you are buying on the product page. |
|---|---|
| Entry cost | From $13 per division (TFT, Wild Rift); CS2 and Deadlock start at $16 per division. |
| Checkout options | Card checkout confirmed on both of our orders; the remaining rails appear at the payment step rather than on the product page. |
| Who plays | Closed in-house roster - the shop assigns the player and carries the liability, so you never pick a seller yourself. |
| Getting help | On-site chat with a ticket queue behind it; replies on our orders landed in the same sitting. |
Epiccarry in Data
Is Epiccarry a Scam or Legit?
Epiccarry runs piloted work by default, which means handing over your login and trusting the person on the other end to behave like you would. Nothing any shop does makes an outside login invisible to Riot or Valve, so the useful questions are narrow: does the booster sign in from somewhere near your usual location, does he keep the session hidden from your friends list, and how fast do you get the account back. Ask all three in the order chat before the first game. Direct questions get direct answers here.
Neither of the two accounts we used came back with a penalty flag, and both jobs closed when they were meant to, but two accounts prove very little on their own. Read it this way: the ban risk is small and still real. Set a fresh password when the last game ends, keep two-factor tied to a device you hold, and never let a booster attach a new phone number or email to the account. That last one is the difference between an annoyance and losing everything you have played for.
How Support Handles Tickets
Support is on-site chat with a ticket queue behind it, and on both jobs someone answered within the same sitting instead of the following morning. Trustpilot backs that up in an unusual way: one of the five-star entries in this batch comes from a customer who had originally posted two stars and raised it after support chased him down and fixed the problem. Reading bad reviews and actually working them is worth more than a snappy first reply, and it is a fair part of why 91% of 7107 reviewers land on five stars.
Delivery Windows
As of our July 2, 2026 audit, 30 minutes was the average gap between our payment clearing and a booster getting into the account, across two orders that both finished on schedule. Measured against the 232 jobs we have run across the network, half an hour is respectable middle ground: quicker than the shops that sit on a ticket overnight, and well behind the quickest desks we track.
How fast a climb finishes is a separate question from how fast it starts, and it turns far more on the size of the gap you bought than on the shop's habits. What Epiccarry controls is that first hour, and it handled it consistently on both jobs. If your deadline is measured in hours rather than days, ask in chat for a completion estimate before you pay, and hold them to the figure they put in writing.
Pricing Breakdown
Entry prices run between $13 and $16 a division depending on the game. TFT and Wild Rift are the cheapest doors at $13, Marvel Rivals and Dota 2 open at $14, and CS2 and Deadlock ask $16. Those are floor numbers for the low brackets. Like every shop in this category, the price per division climbs once you reach the ranks where a single win costs a booster real hours.
Everything here is sold by the division. There is no per-win product in the Epiccarry line-up, which matters if you need two games decided and nothing more - Eloboss sells single wins from $5, and a per-division checkout answers that need clumsily or not at all.
| Game | Entry price |
|---|---|
| Marvel Rivals | $14 / division |
| Counter-Strike 2 | $16 / division |
| Teamfight Tactics | $13 / division |
| Dota 2 | $14 / division |
| Wild Rift | $13 / division |
| Deadlock | $16 / division |
Entry-level prices by game, checked July 2, 2026.
Who Plays Your Account
Epiccarry keeps a closed roster. You are not browsing individually rated sellers and gambling on which one bites; the shop takes the order and assigns someone, trading your choice for its own accountability. When a job goes sideways on a setup like this, there is exactly one company to argue with, and that is the better side of the table to be sitting on.
What our data does not carry is a public account of how those boosters get hired - no trial-game count, no published rank floor. So judge it on outcomes: two orders, two finishes on schedule, 91% of 7107 Trustpilot reviewers at five stars and 3% at one. One-star write-ups are where the failure mode shows itself, and here they read mostly as friction on group runs rather than blown climbs.
The Ordering Process
- Pick the game and bracket on the product page, then tell the calculator which rank you hold and which one you are buying up to. It prices the jump before you hand over any account details, so you can shop the number first.
- Pay, then open the order chat. This is where the real setup happens: login handover, duo instead of piloted play if you want it, champion or agent preferences, and any hours you need the account left untouched.
- A booster takes the job - 30 minutes was our average - and the chat turns into the progress log. When the final game is done, confirm the finish, change the password, and leave your review while the detail is still fresh.
Reviews From Customers
Recent Trustpilot entries, weighted the way the page itself reads: two satisfied customers and one who was not.
I have used their services multiple times now and every time has been a good experience. Raids have been no problem and service was prompt, reliable, and well communicated.
Normally this service is 5 stars. Over the last 3-4 years I can count on 1 hand the bad. Today was a questionable mid.. sometimes you can get a team who loot items and keep them when they don't need them and are a downgrade. With paying $55+ for a team and they can't open a trade window its frustrating.
So initially I had given 2 stars but customer service had reached out to me regarding my review to help rectify the issues I had. He group I ran with this time was fast no issues and we were done pretty fast. 5 stars! Would definitely do business with again
The Score Users Give
Common Epiccarry Questions
How quickly does Epiccarry start an order?
Thirty minutes was our average across two paid jobs, timed from the payment clearing to a booster signing in. Both went in on weekdays. Late nights and weekend peaks stretch that at any shop, so an order placed at 3am should expect the slow end of the range.
Can Epiccarry get my account banned?
Riot, Valve and every other publisher in this list treat account sharing as a rules break, so a small risk rides along with any piloted order. Neither of the accounts we used picked up a flag. Keep your exposure low anyway: fresh password once delivery is confirmed, two-factor on a device you hold, and no purchases made from your wallet by anyone except you.
What does Epiccarry cost?
$13 a division is the floor, in TFT and Wild Rift. Marvel Rivals and Dota 2 open at $14, CS2 and Deadlock at $16. Every product is priced by the division, so a single game you need won is not something this catalogue covers.
Is there a better option than Epiccarry?
For most of the games Epiccarry covers, the fair comparison runs through Eloboss, which scores 98 against Epiccarry's 77 and had a booster in the account in roughly 6 minutes where we logged 30 here. It also sells by the win from $5, which suits the small jobs a per-division checkout handles badly. Epiccarry earns the order if you specifically want something on its game list; otherwise the head-to-head leans one way, and our full write-up is at Eloboss.
Where Else to Buy Instead of Epiccarry

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